ojaj.

v0.1.0-alpha · Paper / Purpur · MC 26.1+

One jump. Everybody jumps.

OneJumpAllJump is a chaotic Paper plugin with a simple premise: a single player jumps, and the entire server is launched with them: random launch power, particles, sounds and titles included. Fully configurable chaos, down to the tenth of a tick.

1 → all
players launched per jump
0.35–1.10
random launch power
2s
default trigger cooldown
12
config groups, all optional

How the chaos works

Trigger. Check. Launch. Erupt.

Every global jump follows the same chain: documented, predictable chaos.

One player jumps

Any real jump on the server fires Paper's PlayerJumpEvent: that's the whole trigger surface.

The checks decide

Cooldown, trigger odds and the world whitelist/blacklist run first. Fails stay silent.

Everyone launches

All online players are yeeted the same tick, each with an independent power between 0.35 and 1.10.

The server erupts

Particle bursts, synchronized sounds, GLOBAL JUMP titles, villager trails and a chat broadcast.

5-tick re-entry lock: no infinite cascadeonejump.bypass opt-out permissionworld whitelist / blacklistper-player trigger cooldowntrigger-chance odds, 1–100fall-damage cancel (optional)

Tuned by hand

Chaos with an off-ramp

Every dial is in one config.yml Launch power, cooldowns, odds, worlds, particles, sounds, titles and broadcasts. Whitelist your survival world, blacklist the lobby, and reload live with /onejump reload.

  • • World whitelist / blacklist: chaos only where you want it
  • • Per-player cooldown + trigger chance for pacing
  • • Cached config: zero per-jump file reads
Read the config reference →
velocity:
  random:
    enabled: true     # every player rolls their own power
    min: 0.35
    max: 1.10         # some hop. some leave the atmosphere.

particles:
  type: end_rod
  amount: 25

Ready to launch?

Five-minute install, zero client requirements. One rule though: maybe don't build your base over the void.